# CodeEditor **Repository Path**: zhangfeigitMirac/CodeEditor ## Basic Information - **Project Name**: CodeEditor - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-03-02 - **Last Updated**: 2024-06-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # CodeEditor An embedded text editor for [Unity](http://unity3d.com/). ## Hacking Join the [conversation](https://groups.google.com/forum/?fromgroups#!forum/codeeditor). git clone it cd CodeEditor ./gradlew assemble vs test ./gradlew open You might need to set the _unityDir_ property for the build to work (see how to set properties below). ### Updating a local Unity project with the latest CodeEditor libraries ./gradlew updateUnityProject The location of the unity project can be set through the _unityProjectDir_ gradle property which by default is assumed to be in _../UnityProject_ The property can be set through the _-P_ command line argument: ./gradlew -PunityProjectDir=/path/to/my/unity/project updateUnityProject or more permanently through a _gradle.properties_ file. For more information on setting gradle project properties check the [gradle tutorial](http://www.gradle.org/docs/current/userguide/tutorial_this_and_that.html). ## Contributors See: https://github.com/Unity-Technologies/CodeEditor/graphs/contributors