# CsGo **Repository Path**: zhubanghao/CsGo ## Basic Information - **Project Name**: CsGo - **Description**: CsGo C#并发流程控制框架、运动控制框架,适用于工业自动化运动控制、机器视觉流程开发。 - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 229 - **Created**: 2024-04-11 - **Last Updated**: 2024-05-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # C#并发流程控制框架,基于CSP模型构建,主要用于工控逻辑、运动控制开发。 **开发者联系591170887** 相对于传统多线程模型、状态机模型、类PLC模型,逻辑结构紧凑清晰,开发效率极高,易于维护升级; 在golang语言的编程模式上设计开发,且进行必要的功能扩展; 自定义单/多线程调度,亦可主UI线程调度,方便逻辑与UI的交互; 自带高精度定时器、调度优先级、逻辑停止、逻辑暂停功能; 树形多任务调度,提高逻辑的可靠性; 单线程调度每秒100万次以上,从容应对千级IO点数; 已在多个项目中使用,稳定可靠。 ---- ```C# using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Go; namespace WorkerFlow { class Program { static shared_strand strand; static void Log(string msg) { Console.WriteLine($"{DateTime.Now.ToString("HH:mm:ss.fff")} {msg}"); } static async Task Worker(string name, int time = 1000) { await generator.sleep(time); Log(name); } //1 A、B、C依次串行 //A->B->C static async Task Worker1() { await Worker("A"); await Worker("B"); await Worker("C"); } //2 A、B、C全部并行,且依赖同一个strand(隐含参数,所有依赖同一个strand的任务都是线程安全的) //A //B //C static async Task Worker2() { generator.children children = new generator.children(); children.go(() => Worker("A")); children.go(() => Worker("B")); children.go(() => Worker("C")); await children.wait_all(); } //3 A执行完后,B、C再并行 // -->B // | //A-> // | // -->C static async Task Worker3() { await Worker("A"); generator.children children = new generator.children(); children.go(() => Worker("B")); children.go(() => Worker("C")); await children.wait_all(); } //4 B、C都并行执行完后,再执行A //B-- // | // -->A // | //C-- static async Task Worker4() { generator.children children = new generator.children(); children.go(() => Worker("B")); children.go(() => Worker("C")); await children.wait_all(); await Worker("A"); } //5 B、C任意一个执行完后,再执行A //B-- // | // >-->A // | //C-- static async Task Worker5() { generator.children children = new generator.children(); var B = children.tgo(() => Worker("B", 1000)); var C = children.tgo(() => Worker("C", 2000)); var task = await children.wait_any(); if (task == B) { Log("B成功"); } else { Log("C成功"); } await Worker("A"); } //6 等待一个特定任务 static async Task Worker6() { generator.children children = new generator.children(); var A = children.tgo(() => Worker("A")); var B = children.tgo(() => Worker("B")); await children.wait(A); } //7 超时等待一个特定任务,然后中止所有任务 static async Task Worker7() { generator.children children = new generator.children(); var A = children.tgo(() => Worker("A", 1000)); var B = children.tgo(() => Worker("B", 2000)); if (await children.timed_wait(1500, A)) { Log("成功"); } else { Log("超时"); } await children.stop(); } //8 超时等待一组任务,然后中止所有任务 static async Task Worker8() { generator.children children = new generator.children(); children.go(() => Worker("A", 1000)); children.go(() => Worker("B", 2000)); var tasks = await children.timed_wait_all(1500); await children.stop(); Log($"成功{tasks.Count}个"); } //9 超时等待一组任务,然后中止所有任务,且在中止任务中就地善后处理 static async Task Worker9() { generator.children children = new generator.children(); children.go(() => Worker("A", 1000)); children.go(async delegate () { try { await Worker("B", 2000); } catch (generator.stop_exception) { Log("B被中止"); await generator.sleep(500); throw; } catch (System.Exception) { } }); var task = await children.timed_wait_all(1500); await children.stop(); Log($"成功{task.Count}个"); } //10 嵌套任务 static async Task Worker10() { generator.children children = new generator.children(); children.go(async delegate () { generator.children children1 = new generator.children(); children1.go(() => Worker("A")); children1.go(() => Worker("B")); await children1.wait_all(); }); children.go(async delegate () { generator.children children1 = new generator.children(); children1.go(() => Worker("C")); children1.go(() => Worker("D")); await children1.wait_all(); }); await children.wait_all(); } //11 嵌套中止 static async Task Worker11() { generator.children children = new generator.children(); children.go(() => Worker("A", 1000)); children.go(async delegate () { try { generator.children children1 = new generator.children(); children1.go(async delegate () { try { await Worker("B", 2000); } catch (generator.stop_exception) { Log("B被中止1"); await generator.sleep(500); throw; } catch (System.Exception) { } }); await children1.wait_all(); } catch (generator.stop_exception) { Log("B被中止2"); throw; } catch (System.Exception) { } }); await generator.sleep(1500); await children.stop(); } //12 并行执行且等待一组耗时算法 static async Task Worker12() { wait_group wg = new wait_group(); for (int i = 0; i < 2; i++) { wg.add(); int idx = i; var _ = Task.Run(delegate () { try { Log($"执行算法{idx}"); } finally { wg.done(); } }); } await wg.wait(); Log("执行算法完成"); } //13 串行执行耗时算法,耗时算法必需放在线程池中执行,否则依赖同一个strand的调度将不能及时 static async Task Worker13() { for (int i = 0; i < 2; i++) { await generator.send_task(() => Log($"执行算法{i}")); } } static async Task MainWorker() { await Worker1(); await Worker2(); await Worker3(); await Worker4(); await Worker5(); await Worker6(); await Worker7(); await Worker8(); await Worker9(); await Worker10(); await Worker11(); await Worker12(); await Worker13(); } static void Main(string[] args) { work_service work = new work_service(); strand = new work_strand(work); generator.go(strand, MainWorker); work.run(); Console.ReadKey(); } } } ```