代码拉取完成,页面将自动刷新
<!DOCTYPE html>
<html>
<head>
<title>Threejs自来水厂3D可视化,加载模型,水流监测,标签展示</title>
<meta charset="UTF-8">
<script type="text/javascript" src="libs/statistics.js"></script>
<script type="text/javascript" src="libs/steak.js"></script>
<script type="text/javascript" src="libs/three.js"></script>
<script type="text/javascript" src="libs/dat.gui.js"></script>
<script type="text/javascript" src="libs/OrbitControls.js"></script>
<script type="text/javascript" src="libs/GLTFLoader.js"></script>
<script type="text/javascript" charset="UTF-8" src="libs/Tween.min.js"></script>
<script type="text/javascript" src="libs/MakeTextSprite.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="dom"></div>
<script id="vs1" type="x-shader/x-vertex">
varying vec3 vNormal;
varying vec3 vPositionNormal;
void main()
{
vNormal = normalize( normalMatrix * normal ); // 转换到视图空间
vPositionNormal = normalize(( modelViewMatrix * vec4(position, 1.0) ).xyz);
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script id="fs1" type="x-shader/x-fragment">
uniform vec3 glowColor;
uniform float b;
uniform float p;
uniform float s;
varying vec3 vNormal;
varying vec3 vPositionNormal;
void main()
{
float a = pow( b + s * abs(dot(vNormal, vPositionNormal)), p );
gl_FragColor = vec4( glowColor, a );
}
</script>
<script type="text/javascript">
var camera;
var renderer;
var texture;
var selectedObjects = [];
function init() {
// 创建一个场景,它将包含我们所有的元素,如物体,相机和灯光。
var scene = new THREE.Scene();
var cubeLoader = new THREE.CubeTextureLoader();
scene.opacity = 0;
var cubeLoader = new THREE.CubeTextureLoader();
var textureLoader = new THREE.TextureLoader();
// 创建一个摄像机,它定义了我们正在看的地方
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
// 将摄像机对准场景的中心
camera.position.z = 100;
camera.position.y = 200;
// camera.position.y = 150;
// camera.position.x = 150;
camera.lookAt(scene.position);
var orbit = new THREE.OrbitControls(camera);
// 创建一个渲染器并设置大小,WebGLRenderer将会使用电脑显卡来渲染场景
renderer = new THREE.WebGLRenderer({
antialias: true,
});
renderer.setClearColor(new THREE.Color("#0e0934"));
renderer.setSize(window.innerWidth, window.innerHeight);
var ambientLight = new THREE.AmbientLight("#ffffff", 1);
scene.add(ambientLight);
// 在屏幕上显示坐标轴
var axes = new THREE.AxisHelper(500);
// scene.add(axes);
// 将呈现器的输出添加到HTML元素
document.getElementById("dom").appendChild(renderer.domElement);
// 启动动画
initTubeModel();
initShuiChang();
renderScene();
function initShuiChang() {
var loader = new THREE.GLTFLoader();
// assets/models/fang/shapan.glb'
loader.load('assets/models/shuichang/shuichang.glb', function(result) {
var object = result.scene;
console.log(object)
object.traverse(function(item) {
if (item instanceof THREE.Mesh) {
// item.material.color.set(0x1DA9FC);
// item.material.transparent = true;
// item.material.opacity = 0.5;
shaderObj(item);
}
});
object.scale.set(2, 2, 2);
object.rotateY(3.14);
scene.add(object);
});
}
function shaderObj(selectedObjects) {
const customMaterial = new THREE.ShaderMaterial({
uniforms: {
"s": {
type: "f",
value: -1.0
},
"b": {
type: "f",
value: 1.0
}, //bias 颜色最亮的位置
"p": {
type: "f",
value: 1.0
}, //power决定了透明度变化速度及方向。
glowColor: {
type: "c",
value: new THREE.Color(0x1DA9FC)
}
},
vertexShader: document.getElementById('vs1').textContent,
fragmentShader: document.getElementById('fs1').textContent,
side: THREE.FrontSide,
blending: THREE.AdditiveBlending,
// transparent: true,
opacity: 0.4
})
selectedObjects.material = customMaterial;
}
function createPath(pointsArr) {
pointsArr = pointsArr.map((point) => new THREE.Vector3(...point)); // 将参数数组转换成点数组的形式
// 方法一:自定义三维路径 curvePath
const path = new THREE.CurvePath();
for (let i = 0; i < pointsArr.length - 1; i++) {
const lineCurve = new THREE.LineCurve3(pointsArr[i], pointsArr[i + 1]); // 每两个点之间形成一条三维直线
path.curves.push(lineCurve); // curvePath有一个curves属性,里面存放组成该三维路径的各个子路径
}
return path;
}
const count = 200
const gColor = '#28f260'
const prop1 = {
width: 416,
height: 112,
pos: [60, 35, 30],
// scale:[24, 6, 0]
scale: [0.24375 * count, 0.065625 * count, 0]
}
const tab1 = [
['一级高压泵后压力:', '20.2bar', gColor],
['一级循环泵后压力:', '0.2bar', ]
]
const prop2 = {
width: 352,
height: 196,
pos: [-60, 40, 0],
scale: [0.20625 * count, 0.11484375 * count, 0],
}
const tab2 = [
['进水情况', ''],
['进水温度:', '25.6℃', gColor],
['进水流量:', '2.5m³', ],
['进水电导:', '28.5ms/cm', gColor],
]
const prop3 = {
width: 384,
height: 256,
pos: [5, 60, -60],
scale: [0.225 * count, 0.15 * count, 0]
}
const tab3 = [
['产水情况', ''],
['一级回收率:', '58%', gColor],
['一级产水流量:', '1.75㎡', ],
['一级产水电量:', '980.5/cm', gColor],
['一级产水电量:', '0.5bar', gColor],
]
const prop4 = {
width: 256,
height: 64,
pos: [-85, 30, 40],
scale: [0.15 * count, 0.0375 * count, 0],
}
const tab4 = [
['泵机状态 ', '• 开启', gColor],
]
const prop5 = {
width: 256,
height: 64,
pos: [-10, 50, 30],
scale: [0.15 * count, 0.0375 * count, 0],
}
const tab5 = [
['阀门状态 ', '• 开启', gColor],
]
const props = [prop1, prop2, prop3, prop4, prop5]
const tabs = [tab1, tab2, tab3, tab4, tab5]
// handleDatachange();
// setInterval(handleDatachange, 2000)
function handleDatachange() {
let r = (Math.random() * 10 + 20).toFixed(2)
tab2[1][1] = r + '℃'
if (r > 25) tab2[1][2] = 'red'
else tab2[1][2] = gColor
r = Math.random().toFixed(2)
tab3[4][1] = r + 'bar'
if (r > 0.5) tab3[4][2] = 'red';
else tab3[4][2] = gColor
if (Math.random() > 0.5) {
tab5[0][1] = '• 开启'
tab5[0][2] = gColor
} else {
tab5[0][1] = '• 关闭'
tab5[0][2] = 'red'
}
console.time('render sprite')
initSprite()
console.timeEnd('render sprite')
}
function initSprite() {
clearSprite();
(scene.children || []).forEach((v, idx) => {
if (v.type == 'Mesh') {
const borderColor = 'rgba(39, 179, 236, 1)'
const color = 'rgba(255,255,255, 1)'
makeTextSprite1(scene, tabs, props, {
color: color,
borderColor,
backgroundColor: 'rgba(255,255,255,0.05)'
});
}
});
}
// 清空雪碧图
function clearSprite(type = 'Sprite') {
const children = [];
(scene.children || []).forEach((v, idx) => {
if (v.type !== type) {
children.push(v);
}
});
scene.children = children;
}
function initTubeModel() {
var pointsArr = [
[42, 0, 10],
[21, 0, 10],
[21, 0, 1],
[-3, 0, 1],
[-3, 0, -18],
[-10, 0, -18],
[-10, 0, 5],
[1, 0, 5],
[1, 0, 24],
[-27, 0, 24],
[-27, 0, 18],
[-46, 0, 19],
[-46, 0, -4],
[-25, 0, -6],
[-25, 0, -19],
[-35, 0, -20],
[-35, 0, -26],
[-30, 0, -30],
[3, 0, -30]
];
var curve = createPath(pointsArr)
var tubeGeometry = new THREE.TubeGeometry(curve, 1000, 0.5, 100, false);
var textureLoader = new THREE.TextureLoader();
texture = textureLoader.load('assets/textures/arrow1.jpg'); //./ZS箭头.svg ./arrow.jpg
// 设置阵列模式为 RepeatWrapping
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.RepeatWrapping
texture.repeat.x = 50;
texture.repeat.y = 2;
texture.offset.y = 0.5;
var tubeMaterial = new THREE.MeshPhongMaterial({
map: texture,
transparent: true,
color: 0x47d8fa,
side: THREE.DoubleSide,
//opacity: 0.4,
});
// 设置数组材质对象作为网格模型材质参数
var mesh = new THREE.Mesh(tubeGeometry, tubeMaterial); //网格模型对象Mesh
mesh.position.y = 2;
mesh.rotateZ(3.14);
mesh.scale.set(2, 2, 2);
scene.add(mesh); //网格模型添加到场景中
}
document.addEventListener('click', onDocumentMouseDown, false);
function onDocumentMouseDown(event) {
// 点击屏幕创建一个向量
var vector = new THREE.Vector3((event.clientX / window.innerWidth) * 2 - 1, -(event.clientY / window
.innerHeight) * 2 + 1, 0.5);
vector = vector.unproject(camera); // 将屏幕的坐标转换成三维场景中的坐标
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
var intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
var pos = intersects[0].object.position;
console.log(intersects[0])
}
}
function renderScene() {
TWEEN.update();
orbit.update();
// 使用requestAnimationFrame函数进行渲染
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
texture.offset.x -= 0.04
}
// 渲染的场景
renderer.render(scene, camera);
}
window.onload = init;
// 随着窗体的变化修改场景
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// 监听窗体调整大小事件
window.addEventListener('resize', onResize, false);
</script>
</body>
</html>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。