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<!DOCTYPE html>
<html>
<head>
<title>Threejs实现天空盒,全景场景,雪天空地,各种场景</title>
<meta charset="UTF-8">
<script type="text/javascript" src="libs/statistics.js"></script>
<script type="text/javascript" src="libs/steak.js"></script>
<script type="text/javascript" src="libs/three.js"></script>
<script type="text/javascript" src="libs/OrbitControls.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="dom"></div>
<script type="text/javascript">
var camera;
var renderer;
function init() {
var urls1 = [
'assets/bgImage/skyBox1/posx.jpg',
'assets/bgImage/skyBox1/negx.jpg',
'assets/bgImage/skyBox1/posy.jpg',
'assets/bgImage/skyBox1/negy.jpg',
'assets/bgImage/skyBox1/posz.jpg',
'assets/bgImage/skyBox1/negz.jpg'
];
var urls2 = [
'assets/bgImage/skyBox2/posx.jpg',
'assets/bgImage/skyBox2/negx.jpg',
'assets/bgImage/skyBox2/posy.jpg',
'assets/bgImage/skyBox2/negy.jpg',
'assets/bgImage/skyBox2/posz.jpg',
'assets/bgImage/skyBox2/negz.jpg'
];
var urls3 = [
'assets/bgImage/skyBox3/posx.jpg',
'assets/bgImage/skyBox3/negx.jpg',
'assets/bgImage/skyBox3/posy.jpg',
'assets/bgImage/skyBox3/negy.jpg',
'assets/bgImage/skyBox3/posz.jpg',
'assets/bgImage/skyBox3/negz.jpg'
];
var urls4 = [
'assets/bgImage/skyBox4/posx.jpg',
'assets/bgImage/skyBox4/negx.jpg',
'assets/bgImage/skyBox4/posy.jpg',
'assets/bgImage/skyBox4/negy.jpg',
'assets/bgImage/skyBox4/posz.jpg',
'assets/bgImage/skyBox4/negz.jpg',
];
var urls5 = [
'assets/bgImage/skyBox5/posx.jpg',
'assets/bgImage/skyBox5/negx.jpg',
'assets/bgImage/skyBox5/posy.jpg',
'assets/bgImage/skyBox5/negy.jpg',
'assets/bgImage/skyBox5/posz.jpg',
'assets/bgImage/skyBox5/negz.jpg'
];
var urls6 = [
'assets/bgImage/skyBox6/posx.jpg',
'assets/bgImage/skyBox6/negx.jpg',
'assets/bgImage/skyBox6/posy.jpg',
'assets/bgImage/skyBox6/negy.jpg',
'assets/bgImage/skyBox6/posz.jpg',
'assets/bgImage/skyBox6/negz.jpg'
];
// 创建一个场景,它将包含我们所有的元素,如物体,相机和灯光。
var scene = new THREE.Scene();
var cubeLoader = new THREE.CubeTextureLoader();
scene.background = cubeLoader.load(urls6);
scene.opacity = 0;
var cubeLoader = new THREE.CubeTextureLoader();
var textureLoader = new THREE.TextureLoader();
// 创建一个摄像机,它定义了我们正在看的地方
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
// 将摄像机对准场景的中心
camera.position.z = 500;
camera.lookAt(scene.position);
var orbit = new THREE.OrbitControls(camera);
// 创建一个渲染器并设置大小,WebGLRenderer将会使用电脑显卡来渲染场景
renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: true,
});
renderer.setSize(window.innerWidth, window.innerHeight);
var ambientLight = new THREE.AmbientLight("#ffffff", 1);
scene.add(ambientLight);
// 将呈现器的输出添加到HTML元素
document.getElementById("dom").appendChild(renderer.domElement);
// 启动动画
renderScene();
function renderScene() {
orbit.update();
// 使用requestAnimationFrame函数进行渲染
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
}
// 渲染的场景
renderer.render(scene, camera);
}
window.onload = init;
// 随着窗体的变化修改场景
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// 监听窗体调整大小事件
window.addEventListener('resize', onResize, false);
</script>
</body>
</html>
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