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case-040.html 5.68 KB
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路昊鑫 提交于 2022-07-12 14:01 +08:00 . 更新
<!DOCTYPE html>
<html>
<head>
<title>Threejs实现粒子波浪</title>
<meta charset="UTF-8">
<script type="text/javascript" src="libs/statistics.js"></script>
<script type="text/javascript" src="libs/steak.js"></script>
<script type="text/javascript" src="libs/three.js"></script>
<script type="text/javascript" src="libs/OrbitControls.js"></script>
<script type="text/javascript" src="libs/ColladaLoader.js"></script>
<script type="text/javascript" src="libs/dat.gui.js"></script>
<script type="text/javascript" charset="UTF-8" src="libs/Tween.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script type="x-shader/x-vertex" id="vertexshader">
attribute float scale;
void main() {
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = scale * ( 300.0 / - mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform vec3 color;
void main() {
if ( length( gl_PointCoord - 0.5 ) > 0.475 ) discard;
gl_FragColor = vec4(color, 1.0 );
}
</script>
<script type="module">
import * as THREE from 'https://threejs.org/build/three.module.js';
var SEPARATION = 100,
AMOUNTX = 150,
AMOUNTY = 100;
var container;
var camera, scene, renderer;
var particles, count = 0;
var mouseX = 0,
mouseY = -500;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var colors = [
new THREE.Color(0xffff00),
new THREE.Color(0xff00ff),
new THREE.Color(0x00ffff),
new THREE.Color(0xffffff),
new THREE.Color(0x888888)
];
var colIdx = 0;
init();
animate();
function init() {
container = document.createElement('div');
container.classList.add("mystyle");
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
var numParticles = AMOUNTX * AMOUNTY;
var positions = new Float32Array(numParticles * 3);
var scales = new Float32Array(numParticles);
var i = 0,
j = 0;
for (var ix = 0; ix < AMOUNTX; ix++) {
for (var iy = 0; iy < AMOUNTY; iy++) {
positions[i] = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2); // x
positions[i + 1] = 0; // y
positions[i + 2] = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2); // z
scales[j] = 1;
i += 3;
j++;
}
}
var geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('scale', new THREE.BufferAttribute(scales, 1));
var material = new THREE.ShaderMaterial({
uniforms: {
color: {
value: new THREE.Color('violet')
}
},
vertexShader: document.getElementById('vertexshader').textContent,
fragmentShader: document.getElementById('fragmentshader').textContent
});
particles = new THREE.Points(geometry, material);
scene.add(particles);
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.setClearColor(new THREE.Color("#0e0934"));
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
window.addEventListener('resize', onWindowResize, false);
// change the colours, one a second
setInterval(function() {
colIdx = (colIdx + 1) % 5;;
material.uniforms.color.value.copy(colors[colIdx]);
}, 1000);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
// mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart(event) {
if (event.touches.length === 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
// mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
function onDocumentTouchMove(event) {
if (event.touches.length === 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
// mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
camera.position.x += (mouseX - camera.position.x) * .05;
camera.position.y += (-mouseY - camera.position.y);
camera.lookAt(scene.position);
var positions = particles.geometry.attributes.position.array;
var scales = particles.geometry.attributes.scale.array;
var i = 0,
j = 0;
for (var ix = 0; ix < AMOUNTX; ix++) {
for (var iy = 0; iy < AMOUNTY; iy++) {
positions[i + 1] = (Math.sin((ix + count) * 0.3) * 50) +
(Math.sin((iy + count) * 0.5) * 50);
scales[j] = (Math.sin((ix + count) * 0.3) + 1) * 8 +
(Math.sin((iy + count) * 0.5) + 1) * 8;
i += 3;
j++;
}
}
particles.geometry.attributes.position.needsUpdate = true;
particles.geometry.attributes.scale.needsUpdate = true;
renderer.render(scene, camera);
count += 0.1;
}
</script>
</body>
</html>
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