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<!DOCTYPE html>
<html lang="en">
<head>
<title>舒迈科技-单场景-直接进入</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
@font-face {
font-family: "HYQuanTangShiJ";
src: url("./font/HYQuanTangShiJ.809c75ed.ttf");
}
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="importmap">
{
"imports": {
"three": "./libs/jsm/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import {
OrbitControls
} from './libs/jsm/OrbitControls.js';
import {
TWEEN
} from './libs/jsm/tween.module.min.js';
import {
CSS2DRenderer,
CSS2DObject
} from './libs/jsm/CSS2DRenderer.js';
var camera, scene, controls, renderer, renderer2;
init();
animate();
function initControls(camera, renderer) {
let controls = new OrbitControls(camera, renderer.domElement)
// 如果使用animate方法时,将此函数删除
//controls.addEventListener( 'change', render );
// 使动画循环使用时阻尼或自转 意思是否有惯性
controls.enableDamping = true;
//动态阻尼系数 就是鼠标拖拽旋转灵敏度
controls.dampingFactor = 1.4;
//是否可以缩放
controls.enableZoom = true;
//是否自动旋转
controls.autoRotate = true;
controls.autoRotateSpeed = 0;
//是否开启右键拖拽
controls.enablePan = false
//是否开启旋转
controls.enableRotate = false
return controls
}
function init() {
const container = document.getElementById('container');
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(130, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set(0, 1200, 0);
controls = initControls(camera, renderer);
controls.update();
const geometry = new THREE.SphereGeometry(1200, 1200, 1200);
geometry.scale(-1, 1, 1);
const texture = new THREE.TextureLoader().load('assets/bgImage/shumai/000.jpg');
const material = new THREE.MeshBasicMaterial({
map: texture
});
const mesh = new THREE.Mesh(geometry, material);
mesh.rotation.y = Math.PI * 1.01;
scene.add(mesh);
window.addEventListener('resize', onWindowResize);
setTimeout(function() {
const cameraLook = new THREE.Vector3();
camera.getWorldDirection(cameraLook);
let tween = new TWEEN.Tween({
fov: camera.fov,
z: 0,
cy: camera.position.y,
})
.to({
fov: 70,
z: -1200,
cy: 0,
}, 2300)
.easing(TWEEN.Easing.Linear.None)
.onComplete(function() {
controls.enableRotate = true;
controls.enableZoom = true;
TWEEN.remove(tween);
})
.onUpdate(function(t) {
camera.position.y = t.cy;
camera.fov = t.fov;
camera.updateProjectionMatrix();
mesh.rotation.y += 0.011;
const target = new THREE.Vector3(0, 0, t.z);
camera.lookAt(target);
})
.start();
}, 1000)
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
TWEEN.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
</script>
</body>
</html>
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