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左本/threejs-project

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case-056.html 7.32 KB
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左本 提交于 2023-01-05 19:54 +08:00 . 小行星更新
<!DOCTYPE html>
<html lang="en">
<head>
<title>舒迈科技-单场景-点击进入场景</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<script type="text/javascript" src="libs/jquery-1.11.2.min.js"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/animate.css/4.1.1/animate.min.css" />
<style>
@font-face {
font-family: "HYQuanTangShiJ";
src: url("./font/HYQuanTangShiJ.809c75ed.ttf");
}
body {
margin: 0;
overflow: hidden;
}
.lt_item {
position: absolute;
display: none;
}
.lti_top {
display: flex;
flex-direction: row;
margin: 22px;
}
.lti_top .maobizi {
width: 250px;
}
.lti_top .look {
width: 20px;
margin-right: 8px;
}
.lti_top div {
color: white;
display: flex;
align-items: center;
}
.lti_down img {
width: 80px;
margin-left: 35px;
}
.element_title {
width: 25px;
padding: 15px 5px !important;
background: rgba(43, 53, 78, .2);
border-top: 2px solid #d39f51;
border-bottom: 2px solid #d39f51;
border-left: 1px solid rgba(213, 170, 104, .5);
border-right: 1px solid rgba(213, 170, 104, .5);
-webkit-box-shadow: 4px 3px 17px rgb(8 17 39 / 30%);
box-shadow: 4px 3px 17px rgb(8 17 39 / 30%);
}
.title {
font-size: 25px;
color: #fff;
letter-spacing: 3.6px;
line-height: 30px;
layout-flow: vertical-ideographic;
text-align: center;
font-family: HYQuanTangShiJ;
cursor: pointer;
}
.title:hover {
color: #fad194;
}
.welPage {
position: absolute;
top: 0;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
width: 100%;
height: 100%;
display: none;
}
.welPage #welPage_bg {
width: 660px;
height: 660px;
}
.welPage_top {
display: flex;
justify-content: center;
align-items: center;
}
.welPage_top .title_img {
position: absolute;
}
.welPage #btn_css {
width: 10%;
cursor: pointer;
margin-top: -3%;
}
.title_img #welPage_text {
width: 100px;
}
</style>
</head>
<body>
<div class="lt_item animate__animated">
<div class="lti_top">
<img class="maobizi" src="assets/bgImage/shumai/chuangkedajie.png" />
<div><img class="look" src="assets/datanglingjiang/look.png"><span>755686454</span></div>
</div>
<div class="lti_down">
<img src="assets/datanglingjiang/map_icon.png">
</div>
</div>
<div id="welPage" class="welPage animate__animated animate__fadeIn">
<div class="welPage_top">
<img id="welPage_bg" src="assets/bgImage/shumai/welPage-circle-background.png" alt="">
<div class="title_img">
<img id="welPage_text" src="assets/bgImage/shumai/title.png" alt="">
</div>
</div>
<img id="btn_css" src="assets/bgImage/shumai/jinruquanjing.png" />
</div>
<div id="container"></div>
<script type="importmap">
{
"imports": {
"three": "./libs/jsm/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import {
OrbitControls
} from './libs/jsm/OrbitControls.js';
import {
TWEEN
} from './libs/jsm/tween.module.min.js';
import {
CSS2DRenderer,
CSS2DObject
} from './libs/jsm/CSS2DRenderer.js';
var camera, scene, controls, renderer, renderer2;
var bool = true;
var isUserInteracting = false,
onPointerDownMouseX = 0,
onPointerDownMouseY = 0,
lon = 0,
onPointerDownLon = 0,
lat = 0,
onPointerDownLat = 0,
phi = 0,
theta = 0;
init();
animate();
function initControls(camera, renderer) {
let controls = new OrbitControls(camera, renderer.domElement)
// 如果使用animate方法时,将此函数删除
//controls.addEventListener( 'change', render );
// 使动画循环使用时阻尼或自转 意思是否有惯性
controls.enableDamping = true;
//动态阻尼系数 就是鼠标拖拽旋转灵敏度
controls.dampingFactor = 1.4;
//是否可以缩放
controls.enableZoom = false;
//是否自动旋转
controls.autoRotate = true;
controls.autoRotateSpeed = 0;
//是否开启右键拖拽
controls.enablePan = false
//是否开启旋转
controls.enableRotate = false
return controls
}
function init() {
// alert("跳转")
// location.href = "https://static-ca6a394f-62af-45cd-8d00-422c037417b3.bspapp.com/shumaikeji/index.html"
const container = document.getElementById('container');
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(170, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set(0, 1200, 0);
controls = initControls(camera, renderer);
controls.update();
const geometry = new THREE.SphereGeometry(1200, 1200, 1200);
geometry.scale(-1, 1, 1);
const texture = new THREE.TextureLoader().load('assets/bgImage/shumai/000.jpg');
const material = new THREE.MeshBasicMaterial({
map: texture
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
window.addEventListener('resize', onWindowResize);
setTimeout(function() {
let tween = new TWEEN.Tween({
fov: 170,
ars: 40,
rot: 0,
})
.to({
fov: 130,
ars: 0,
rot: Math.PI * 1.01,
}, 2300)
.easing(TWEEN.Easing.Quadratic.Out)
.onComplete(function() {
$(".welPage").css("display", "flex")
TWEEN.remove(tween);
})
.onUpdate(function(t) {
controls.object.fov = t.fov;
controls.object.updateProjectionMatrix()
mesh.rotation.y = t.rot;
})
.start();
}, 1000)
$("#btn_css").on("click", function() {
$(".welPage").addClass("animate__fadeOut");
setTimeout(function() {
$(".welPage").css("display", "none")
}, 1000)
const cameraLook = new THREE.Vector3();
camera.getWorldDirection(cameraLook);
mesh.rotation.y = Math.PI * 1.01;
let tween = new TWEEN.Tween({
fov: camera.fov,
z: 0,
cy: camera.position.y,
})
.to({
fov: 70,
z: -1200,
cy: 0,
}, 4000)
.easing(TWEEN.Easing.Linear.None)
.onComplete(function() {
controls.enableRotate = true;
controls.enableZoom = true;
$(".lt_item").addClass("animate__fadeInLeft");
$(".lt_item").css("display", "block")
TWEEN.remove(tween);
})
.onUpdate(function(t) {
camera.position.y = t.cy;
camera.fov = t.fov;
camera.updateProjectionMatrix();
mesh.rotation.y += 0.005;
const target = new THREE.Vector3(0, 0, t.z);
camera.lookAt(target);
})
.start();
})
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.setAnimationLoop(render);
}
function render() {
TWEEN.update();
renderer.render(scene, camera);
}
</script>
</body>
</html>
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